Hourly Game Day (Nathan McCoy) Game #1 PACT

Game 1: PACT
You will need: 2 or more players, handfuls of six-sided dice of two different colors

One player takes the role of GAMEMASTER, responsible for guiding the story and inflicting hardships on the players’ characters. Each other player takes the role of an ORDINARY HUMAN who has made a MYSTERIOUS PACT with DARK FORCES in order to do what they can to forestall the tide of ELDRITCH HORRORS that seek to DEVOUR REALITY.

Each HUMAN starts with a pool of five SOUL DICE (the lighter-colored ones). Whenever a player wants to do something that might fail, the GAMEMASTER chooses a DIFFICULTY between 1 and 5 – difficulty 1 tasks being nearly trivial, difficulty 5 tasks being extremely difficult. The player then rolls their SOUL DICE, counting the dice that show 4 or higher as SUCCESSES. If the number of SUCCESSES exceeds the DIFFICULTY, the task is accomplished successfully. If not, the player may decide that their character fails in the task, OR draw upon their DARK PACT and roll any number of additional POWER DICE (the darker-colored ones), adding any of them that show 4 or higher to their SUCCESSES. If the total SUCCESSES still do not exceed the difficulty, the character fails the task anyway.

HOWEVER: Regardless of the outcome of the roll, if any of the POWER DICE come up 1, that character permanently loses SOUL DICE equal to the number of 1s on the POWER DICE.

When a character no longer has SOUL DICE, they become a HORROR under the control of the GAMEMASTER, that when opposing the player characters poses a DIFFICULTY equal to the number of POWER DICE rolled in the last roll the character made (this can exceed the usual limit of 5).

The game ends when all of the HUMANS die or become HORRORS, or when REALITY is DEVOURED.

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